The ED Toolbox explains the challenges of digital disruption and outlines new study and work opportunities.
The “Challenges” section shows how 20+ disruptive technologies impact 400 business categories across 19 sectors.
Based on the results of over 50,000 surveys of adoption and use of ICT.
Presents Industry facts and figures, explains the technology threats, with options and opportunities…
Each page presents Industry facts and figures, explains the technology threats, with options and opportunities…
So parents and students can make better choices…
And showcases an example to illustrate how an organisation in the business category is using technology to advantage
The “Opportunities” section provides information for High Schools and Businesses in Public and Private libraries of videos, podcasts and other resources.
The High School Resource library contains curated information on Innovation, Sustainability, Future of Work, Study and Employment.
The Business Resource Library contains curated information on Innovation, Investment, Export, Sustainability and Future of Work.
New content is added regularly through a program of technology themes:
The Idea – market research, networks, events
Validation – market research, design, team, finance
Startup – finance, pitching, social, legal, project management
Acceleration – social, pitching, capital, team
STEM refers to science, technology, engineering and maths. STEAM is STEM plus the arts – humanities, language, dance, drama, music, visual arts, design and new media. Teachers working in cross-curricular STEAM settings often see students making connections between concepts and solving problems in new and exciting ways. STEAM is not a new concept. People such as Leonardo Da Vinci, Buckminster Fuller and Milton Glaser, schools such as the Bauhaus, Royal College of Art and MIT, companies such as GE, Pentagram and Apple have all shown us the importance of combining science and art.
Digital disruption is affecting all industries and business categories, but it particularly impacts individuals – all of whom have differing capabilities and skills. Not everybody is good at Maths and Science or English (brain). Some people have strong design skills (eye), some people have strong practical trade skills (hand). Some people have a mix of those skills. Some people have no skills. We have to support all of them. Because some will be left out, and we need to plan how we can include everybody. In most cases the job threat from digital disruption represents replacement not displacement. A robot or software product or both will replace the job completely, not just displace or push workers into some other job opportunity. Because the impacts are happening across every industry sector, and in every country pretty much at the same time. As a student, What should I study in the short term and longer term? And, How will the work environment I expect to enter change? Two simple questions. But highly relevant to students in schools, higher education and training. And to their parents. These questions are also important to the rest of us. Because the technologies that affect students, will also affect our jobs and workplaces.
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